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Jonny Pipe Audio
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Blending in, Thai Style...

I recently mentioned in a Facebook post this project that I worked on with film maker Tim Pierce.  This was a passion project, filmed while he was travelling through Thailand.  Early discussions led to the goal of creating a really textural, detailed sound mix that would give the whole piece an extra dimension, so my first approach was to work through each scene, creating atmos tracks and foley sounds for all the pictures.

Now... sometimes our initial ideas seem great at the time, but down the line things just don't feel right when we step back and look at the big picture.  It's a brutal thing to turn around and look at the piece objectively, and truly realise that the approach was just wrong for the feel of the piece.  In all productions, the emotion has to come first, and the truth was that the constant bombardment of sounds was actually distracting from the images and feel!

Dang! (bangs head on desk)

So there were 2 options - strip it all out and just go with images and music, or find some way to incorporate the effects without standing on the emotion's toes.  I wanted to try the second option (over killing my babies) so came up with some ideas...

The first was to try and push the effects BACK in the mix.  A good way to do this is using EQ to adjust frequency content.  Because in the real world things get more muffled, or lose high frequency content as they move further away from us (as well as losing low frequency content) we can roll off the highs to push things back in the mix.  I often do this to push things back, and bring things forward, kind of like a pan knob for depth.  Of course I didn't want all the effects to be far away, I wanted some to come out to the foreground (like the bird flaps and effects at 0:30) so I automated the frequency cutoff to give the effects that movement.
In general the EQ rolls off everything above about 2KHz, with some dips going down to 1KHz, and some peaks going up to about 5Khz.

Here's a screen shot of the FX bus EQ automation, showing how the frequency cut off moves around to push and pull effects.

I also used a big ol' reverb over the whole SFX bus to make the effects seem more dreamy, which is something I've never done before!

This is probably not the most exciting thing to read about, because it's not a case where sound jumps out and amazes you, but I found it a real challenge to come up with ways of making the effects LESS outstanding, yet still be there to add some value and depth to the images.  It just shows that it's not only about choosing the right effects and getting everything to sound perfect - sometimes you have to think outside the box to make the sound work well with the pictures.
Thanks Tim for challenging me on this one!

categories: Audio Post, Sound Design, Behind the Scenes
Thursday 11.09.17
Posted by Jonny Pipe
 

'Waters of the Greenstone' at Banff Mountain Film Festival 2017

Great news came through recently that a documentary project I worked on this year for Resonate Productions, "Waters Of The Greenstone" has been selected for Banff Mountain Film Festival 2017! Screening in Banff, Alberta, Canada during the festival starting Oct 28th.
For NZ based friends who want to see the film, Kathmandu are hosting some screenings around the country in the next few weeks.

Monday 16th Oct Auckland
Tuesday 17th Oct Rotorua
Wednesday 18th Oct Wellington, Lower Hutt
Tuesday 24th Oct Christchurch, Tower Junction store
Thursday 26th Oct Invercargill
Friday 27th Oct Queenstown

Well done Simon and the team at Resonate - stoked for you and also stoked to have been a part of this film.

categories: Sound Design, Audio Post, Action Sports, Awards
Wednesday 10.18.17
Posted by Jonny Pipe
 

Best NZ Made Film | 2017 NZ Mountain Film Festival

The team at Resonate are really on a bit of a roll this year, with their film The Waiau-Toa Odyssey winning Best NZ Made Film at the 2017 NZ Mountain Film Festival.  I contributed with the sound design and mix.

Here's the low down...

3 adventurers, a film-maker and a photographer set off on a 6 day, 300km unsupported journey. By combining new bike-packing and pack-rafting technology, they link together white-water rivers and backcountry tracks through some of NZ’s underappreciated wilderness areas. To add to the drama, only months before a massive earthquake changes their plans and reveals opportunities to explore new landscapes.

More about this Film : waiautoaodyssey.nz


And now that it has had it's run around festivals and screenings I can share the full film as well!
Enjoy!

categories: Action Sports, Audio Post, Awards, Sound Design
Thursday 10.12.17
Posted by Jonny Pipe
 

Sound Design Overview: Audi AP4 Hotlap

For this overview I thought I'd share a perspective that the general public doesn't usually get to hear - just the sound effects, without the music track.  

By the way - it's good to listen LOUD! :)

All the sounds except a couple were selected and placed in sync to match the shots.  The team at Resonate provided me with a good collection of sounds recorded on location, so after going through, cataloguing, renaming and importing into Sound Miner I could find the sounds I needed reasonably quickly.

I usually break the soundscape down into 3 categories:  Atmos, Literal SFX and Abstract SFX. 

Atmos tracks are the sounds of the spaces the action is taking place in - cold wind, icy air etc.
Literal SFX are the sounds that relate to what's happening on screen in a literal sense - car sounds, flag whips, crowds, skids etc.
Abstract SFX are additional sound design elements that give weight to edits - booms, hits, slams, whooshes, sub rumbles, drops etc.   These don't necessarily sound like anything on screen but they add to the feeling and the impact of the video.

You can see in the Pro Tools session below, Atmos tracks in bright green, Literal SFX in red and Abstract SFX in dark red.  I also broke out the car sounds into a separate colour (the darker green above the atmos tracks.  Music is blue and the dialogue/gopro tracks are orange.
We all have different ideas about what tracks should be what colour - these are just the ones that make sense to my brain!

Pro Tools Screenshot

A cool aspect of the video that inspired particular sound design freedom was the use of slow motion and speed ramps - especially the shot at 0:38 which really allowed me to go get creative.

Here's the Full Mix version with the music track so you can get an idea of everything working together.  That is the goal after all - to make all the elements work as one. 

You want to be able to hear each element, but it still has to sound like a cohesive whole.  An approach that really helps this is timing the effects to be exactly in sync with the music track.

All in all, another cracker project from Resonate Productions.  This video was one of a series of 3 videos, 3 teaser cut down versions and a series promo.  You can find them all over on Audi NZ's YouTube Channel.

Thanks Simon, Arthur, Chris and Stefan at Resonate.
http://www.resonate.co.nz/


categories: Action Sports, Sound Design, Behind the Scenes
Tuesday 10.10.17
Posted by Jonny Pipe
 

TV Series Audio Post Roundup - Big Angry Fish

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Last year I was contracted by the team behind Big Angry Fish for the audio post production on their TV series.  BAF plays on TV3 here in NZ and also across Australia and has a large passionate fan base so it was great to get involved.  The production team for the show is a real example of how production workflows can exist today.  The core of the team, Nikolaj, Milan, Nathan and Anne Marie are based in Tauranga.  They take care of all the organising, script writing, filming and catching fish! Ryan, the editor is now also based in Tauranga although last year he was based in Wellington.  We were able to work together flawlessly by communicating well and sending files back and forth.  

Fantastic people to work with, the team create a show that inspires and educates anglers as well as having a strong focus on respect and admiration for the sea and it's inhabitants.  

Before receiving any files at all I communicated with the team and offered advice on the best way of capturing sound while out in the boat.  The overall mix ultimately relies on good location sound so spending time on this was the first thing to get right.  It's not exactly a controlled environment to film in so the set up has to be easy to use and reliable.  

In the end all the sound recorded for the series comes from 2 high quality wireless lavalier mics, protected well from the wind and sitting high on the chest of each presenter in their life jacket rig. These worked great, capturing dialogue clearly - but that's about it.  The small amount of ambience they captured did little to create the sense of space that conveys reality and immersiveness in a video production.  So I went to work creating ambiences and atmosphere tracks I could sit under these mic tracks that would fill out the stereo field and make each scene feel more real.  

I made a field recording trip out on a boat similar to that of the BAF team (the 'Techno Viking') and made various recordings of all the sounds you hear while out on the water - motors, ambiences, water lapping etc.  These formed a basis to work upon and I layered them with other sound effects from my library to get the atmospheres I was after.

The aim was not to go too overboard with the additional sounds, but to create a more realistic soundscape that helps to pull the veiwer into the action.  The mix of course also relies on getting all the basics right - dialogue and voiceover clean, clear and consistent, good levels of dialogue, effects and music and a tight consistent mix delivered at required spec.

Along with delivering audio at loudness spec for TV in NZ, I also delivered for DVD and Australian TV, plus to TVF International in the UK for worldwide distribution.  This involved providing various audio stems at specific levels so that the show can be re purposed for other languages.

The post production work on this year's series is just about to kick off, so if you like your fish big and angry - get amongst it!

categories: Action Sports, Sound Design, Audio Post, TV
Tuesday 11.10.15
Posted by Jonny Pipe
 

Resonate showreel

Here's a really nice project I recently finished work on with Simon Waterhouse at Resonate.  

I've worked on quite a few of their projects over the last couple of years so it was a real treat to have a selection of the best bits together in one video and the chance to create and mix sound for them.

My hand in the project started with voice selection.  I've worked with George Henare in the past, and when Simon mentioned what he was after George immediately popped into my mind.  Being based in Auckland we connected via Source Connect for the recording session so that we could produce and give direction from here in The Garage.  What can you say about that voice?!! Magic.

After selecting takes, editing and placing the voice parts in the timeline I set about creating the sound design for the piece.  With so many different scenes and a lot of fast edits it was a pretty complex job -a challenge for both creativity and attention to detail.  In the end we were all very happy indeed with how it turned out!

Thanks again Simon from Resonate.  

categories: Sound Design, Audio Post, Voiceover Production
Sunday 11.08.15
Posted by Jonny Pipe
 
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